What is it?

Super Man Or Monster is an exciting new 3D third person action game. The player chooses if he or she wants to fight as a MAN to save the world, or as a MONSTER to destroy it! As a man, it’s a great mix between a shooter and an RTS game: Build your army. Blast monsters and fly around with your jetpack. Kick ass. As a Monster, it’s a bash, stomp and beat ’em up: Wreck the city. Bring chaos. Let your inner monster roam free.

What’s so super about it?

The original Man Or Monster is a Unity browser game we developed for Miniclip.com. We’re now taking the development to the next level by adding all super 16 bit retro stuff we didn’t have time for. At this moment we have lots of new content and a pretty awesome splitscreen mode! Besides all the fancy fullscreen effects we can now do! We’re already Greenlit for Steam and are hoping to release in 2017 on PC.


Back in October 2013, our friends at Miniclip were really keen on doing a Minecraft-like  game. We examined that style closely, but realized that we didn’t want to just copy the look. So we investigated how we could make it more our own thing. This meant that we kept the cubic style, got rid of the low-resolution textures and added a nice bright retro style to it. And of course, lots of bullets and explosions! We’re big fans of 8 and 16 bit games and we hope that we created something that brings back those days, only now in glorious 3D!

After that…

The game was a great success on Miniclip when we launched in 2014 and even won a Dutch Game Award for Best Browser Game. Over the course of 2015, we’ve been adding loads of cool stuff (we even did a VR demo!) and doing a lot of polishing already. After quite a long break , we resumed production in 2016 to implement another cool feature: the splitscreen mode!


Now it’s summer 2017, and the latest thing we did was introduce a cool retro new look for the game. As you might know, we’ve also been busy working on the browser multiplayer game, ManOrMonster.io. We’re working towards a more polished version we can show at the indie game festival Indigo in June. Then, hopefully, we can wrap up the game development 🙂


  • Play as Man or as Monster. Two games for the price of one!
  • Explore more than 30 of the world’s biggest cities in glorious cubestyle.
  • Units in the game are all controllable by Man! Hurray!
  • Unlock all units, special attacks and (even more) trophies.
  • Enhanced HD graphics and visual effects. 8-bit look now in three dimensions.
  • Great retro chiptunes that won’t go out of your head!
  • Controller support.
  • A jetpack and fart-attacks. Need I say more?
  • No registration, no IAP, just pure gaming goodness.


Want more Xform and Super Man Or Monster?

Follow us on Facebook, Twitter, Instagram, Youtube and ofcourse keep your eyes peeled on this site!

For discussion, you can also go find our Steam Greenlight page!

Or you can visit our Discord page for ManOrMonster.io!


18 thoughts on “About

  1. before you do realease and stuff
    can you please fix the “infinite stunned” bug as monster?
    i hate that if you don’t spam shields or invis you are doomed to lose as monster


    1. Hey Jevry,
      At this moment, we cannot work on the original Man Or Monster. Sorry! You’ll have to try to workaround it and use the shields as you suggested, or make sure you clear all annoying units from a distance with projectiles.
      We’ll make sure to put it on our list to check the monster-stunning for Super Man Or Monster too.
      For now, please help us by joining the beta for ManOrMonster.io !!!


  2. very much thanks for the reply. that always is very reassuring

    so i have been looking around to scavenge as much of the changes i could find
    will you be posting a full changelog to neatly summarize everything.
    ofcourse i like the multiplayer. and splitscreen
    but i am personally mostly concerned about the flaws the original games had
    and if they will be fixed (the infinite stun glitch being my biggest concern ofcourse)
    so i would like to see a list of changes

    like this very nice example one i made here:
    -players can roar as monster like the ai always could in browser version
    -name costumisation that i have always seen in vids
    -better monster ai, use hand attacks more and punish you for spamming all your defenses at one place, (aoe attacks) instead of him only targeting the buildings
    -monster getting stunned now is on a cooldown


    1. well sorry for ANOTHER comment. but i would like to clear up that i do get that the browser version is now uneditable. my suggestions are directed towards the upcoming SMOM


  3. poop, i can’t edit comments here.
    i already kinda completed man or monster.io in about 2/3 hours so yeah
    well as monster i did, man doesnt have the dps to grind trough at reasonable speeds
    while having same xp requirements


  4. sorry if the many comments are kind of anoying
    but since there is no changelist i’m just gonna
    address another bug that anoys me in the browser version
    civilians freeze when they touch water


  5. i made a scraped together changelog on the steam site as a discussion, and under it a list of suggestions i have. so there you can find everything nicely together.

    so anyways, time to once again ask the eternal lasting question.
    how close to completion? what is the ETA?


  6. and also, what will you guys do exactly after the indigo 30th of june?

    wait in the netherlands?! aww dangit, that’s so conveniently close.
    i can’t make that sadly though.


  7. Thanks for putting it up on the Greenlight page! ETA is still 2017! After Indigo? We’ll we still have some other (paying) projects that need our attention, but we hope to get it out after the release of ManOrMonster.io.


  8. you think the ai players won’t be needed anymore after the .io leaves beta?
    guess the advertisement and being on gamesites like miniclip will help alot


  9. hey diederik, i heard that steam is looking into replacing the greenlight system.
    might want to read up on that as if im correct SMOM hasn’t officially left greenlight yet
    (after 2 years lolz)


  10. Hey jevry! I don’t know the details of what they are doing with the greenlight system (but I heard that they were moving to another approach where you have to pay a fee). If I come across more detailed information I’ll read up on it. Not sure what you mean by ‘left greenlight yet’. As far as I know, a game is either ‘greenlit’ or ‘NOT greenlit’. SMOM is greenlit so that is good. The greenlight page is still online, maybe that will change. I will also investigate if we can get a ‘Coming soon’ page to replace that 🙂


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